HN Qubrid_AI 6/1/2026

MiniMax M3 on Qubrid AI

MiniMax M3 open-weight model available on Qubrid AI platform with 1M context window and multimodal capabilities.

Ax Zekeri Adams, Peter \v{S}vec, J\'an K\v{l}uka, Roderik Ploszek, Monday Onoja, \v{S}tefan Balogh, Martin Homola 6/1/2026

MAECO-Lite: Modular Ontology for Dynamic Malware Analysis

MAECO-Lite ontology for capturing dynamic malware behavior in cyber threat intelligence with semantic precision.

Ax Jinhe Bi, Aniri, Minglai Yang, Xingcheng Zhou, Wenke Huang, Sikuan Yan, Yujun Wang, Zixuan Cao, Michael F\"arber, Xun Xiao, Volker Tresp, Yunpu Ma 6/1/2026

EchoRL: Reinforcement Learning via Rollout Echoing

EchoRL method using rollout echoing to improve reinforcement learning-based post-training for LLM reasoning capabilities.

Ax Van An Nguyen, Vuong Khang Huynh, Huu Loi Bui, Hai Anh Ha, Quang Dung Le, Tan Dat Nguyen, Ngoc Ngu Nguyen, Zhao Song, Manh Hong Duong, Le Hong Trang, The Anh Han 6/1/2026

Social welfare optimisation under institutional reward and punishment

Studies institutional reward and punishment mechanisms for promoting cooperation in multi-agent systems with social welfare optimization.

Ax Ruihang Lai, Hao Kang, Haozhan Tang, Akaash R. Parthasarathy, Zichun Yu, Junru Shao, Todd C. Mowry, Chenyan Xiong, Tianqi Chen 6/1/2026

PithTrain: A Compact and Agent-Native MoE Training System

MoE training system designed to be agent-native, enabling AI coding agents to automate framework development for mixture-of-experts language models.

Ax Daria Fomina, Daniil Krasylnikov, Alexey Boykov, Andrey Dolgovyazov, Vyacheslav Zhdanovskiy, Fedor Velikonivtsev 6/1/2026

On Efficient Scaling of GNNs via IO-Aware Layers Implementations

I/O-aware optimization approach for scaling GNNs by categorizing layers into kernel families and reducing memory traffic from edge-wise intermediates.

Ax Zhikun Xu, Yu Feng, Jacob Dineen, Taiwei Shi, Jieyu Zhao, Ben Zhou 6/1/2026

Skill Reuse as Compression in Agentic RL

ReuseRL method for improving RL agent generalization by applying Minimum Description Length principle to extract reusable skill dictionaries from trajectories.